Skip to content

Games

Telegram Game Development

We build games that run inside Telegram as Mini Apps: idle and clicker games, casual puzzles, social and multiplayer titles. The engine is Phaser, PixiJS or Unity WebGL; the economy, leaderboards, referral loops and payments are server-side and designed to survive viral spikes. Typical budgets run $20,000–$70,000 with delivery in 8–14 weeks.

Message us on Telegram
Starting from*
$20,000
Typical timeline
8–14 weeks
Engagement
Fixed price or T&M

* Indicative prices. The final quote depends on the complexity of the task, the number of specialists involved and the timeline you choose; every project is estimated individually. Pricing terms

The prices for Telegram Game Development are indicative

Every project is priced individually: the final cost depends on the complexity of the task, how many developers and specialists it needs and the timeline you want. Your project may come in lower or higher than the ranges shown. Send us a short brief and we reply with a fixed price and timeline within one business day.

Ask on Telegram

What's included

  • Game design document: core loop, economy, progression, monetization
  • Art direction and UI in Telegram's light and dark themes
  • Client on Phaser 3, PixiJS or Unity WebGL optimized for Telegram's WebView
  • Server-authoritative game logic, anti-cheat, rate limiting
  • Leaderboards, achievements, daily quests, referral and invite mechanics
  • Telegram Stars in-app purchases, rewarded ads, optional TON rewards
  • Live-ops tooling: events, balance changes without releases
  • Analytics: retention, ARPDAU, funnel and economy dashboards
  • Load testing for channel and ad launches

Why Telegram is a game platform

Telegram games are Mini Apps: HTML5 games that open from a bot, a channel post or a shared link with no install. The user is logged in, their friends are one tap away and payments are built in through Telegram Stars. Hamster Kombat, Notcoin, Catizen and Blum showed that a Telegram game can reach tens of millions of players in weeks; the same mechanics work at smaller scale for brands, communities and studios that want distribution without an app store.

The trade-offs are real: the game runs in a WebView with a strict performance budget, there is no native push, and every action can be tampered with unless the server owns the state. Our process is built around those constraints.

Game types we build

  • Idle and clicker games. Tap or passive income loops, upgrades, boosts, prestige systems. See tap-to-earn for crypto-adjacent versions.
  • Casual and puzzle. Match-3, merge, word and trivia games with daily content and leaderboards.
  • Social and community games. Guilds, co-op events, PvP with asynchronous turns, games tied to a channel’s audience.
  • Multiplayer. Real-time rooms over WebSockets for card games, racing or arena formats.
  • Branded games. Short campaigns for marketing teams with prize mechanics and lead capture.

How we build a Telegram game

  1. Game design (1–2 weeks). Core loop, session length, progression, economy spreadsheet, monetization plan and KPIs (D1/D7 retention, ARPDAU, K-factor). We prototype the loop in a day to test whether it is fun before investing in art.
  2. Art and UI (2–4 weeks, parallel). Style frames, characters, UI in both Telegram themes, Spine or sprite animations sized for mobile bundles.
  3. Client (4–8 weeks). Phaser, PixiJS or Unity WebGL. Lazy-loaded assets, texture atlases, 60 fps on mid-range Android, haptics and the native back button through the Telegram SDK.
  4. Server (parallel). Authoritative state, action validation, anti-cheat heuristics, leaderboards in Redis, referral graph, daily quests, Stars payments with reconciliation.
  5. Live-ops. An admin panel to run events, tune balance and push messages through the bot without a release.
  6. Launch. Load test, soft launch in a small channel, then scale with Telegram Ads and referral campaigns. See Mini App marketing.

Monetization options

ModelHow it works in TelegramBest for
In-app purchasesTelegram Stars (mandatory for digital goods)Boosts, skins, lives, battle passes
SubscriptionsRecurring Stars paymentsVIP status, ad removal
Rewarded adsTelegram ad network, Adsgram, MonetagFree-to-play audiences
Token rewardsJettons on TON, airdrops, NFT itemsWeb3 communities
SponsorshipsBranded events and itemsGames with a large active channel

Technology

Phaser 3 or PixiJS with TypeScript; Unity 2022 WebGL for 3D; Node.js with WebSockets, PostgreSQL and Redis on the server; grammY for the bot; PostHog or Telemetree for analytics; Cloudflare in front of everything. For TON integration we use TON Connect and, where rewards are on-chain, FunC or Tact contracts with third-party audits (TON development).

What a typical engagement looks like

A casual game with a 6-week art pipeline, Stars purchases, leaderboards and referral mechanics usually lands at $35,000–$50,000 and 10–12 weeks. A clicker with a simple art style and ad monetization can ship for $15,000–$25,000 in 6–8 weeks. Get a range for your idea with the cost calculator.

* All prices and ranges on this page are indicative. The final cost is calculated for each project individually and depends on the complexity of the task, the number of developers and specialists required, and the delivery timeline you set. Use the ranges to understand the typical bracket, not as a fixed offer; the fixed price is confirmed in writing after scoping. Read our pricing terms.

Telegram Game Development: FAQ

How much does Telegram game development cost?
Tap-to-earn and clicker games cost $12,000–$45,000. Idle, casual and social mini games cost $20,000–$70,000. Multiplayer games with real-time servers start around $50,000. Price depends mostly on the economy design, art volume and live-ops tooling.
Which engine do you use for Telegram games?
Phaser 3 or PixiJS for 2D games where bundle size and instant load matter most; Unity WebGL when the game needs 3D or an existing Unity codebase. All run inside Telegram's WebView on iOS, Android, desktop and web.
How do Telegram games make money?
Telegram Stars for in-app purchases and subscriptions, rewarded and interstitial ads through Telegram's ad network and partners, and token economies on TON for web3 titles. We model the economy before writing code so monetization is part of the design.
Can you handle a viral launch?
Yes. Game actions are validated server-side, state is cached in Redis, and we load-test for the traffic a channel post or ad campaign can generate. Hamster Kombat-style spikes are the reference scenario we design for.
Do you also do tap-to-earn games?
Yes, it is a dedicated service with its own page: tap-to-earn game development.

Ready to build your Telegram Mini App?

Tell us what you want to build. You get a scoped estimate with timeline and milestones, usually within one business day.

Message us on Telegram

No commitment. Replies within one business day, Monday to Friday.